AI, used right

What it is, what it isn't, and how to direct it without losing your own thinking.

AI or No AI? That's up to you.

All the fundamental concepts used by AI are the fundamental concepts used by humans. One way or another, learning the theory and production processes of whatever field you study is the key.

Whether or not you actually use AI in your productions becomes a choice.

But if you do choose to learn AI, we'll approach it with the right philosophy for artists using it.

Two ways to work

Maybe you tell the story. Maybe you develop the look. Maybe you get the gameplay to feel right. Maybe you draw, or model — or simply describe and iterate.

It's about the art and the vision you have. If you decide to use AI, remember: AI is just a way to get there.

Use it however you like, or not at all. Doing things without AI can obviously be a lot more manual work, but you may decide you prefer to work without AI, and we can help you in that case too.

It used to take a fortune.

Making something impressive took a colossal amount of time or money — usually both. Whose idea got made depended on who could convince studio executives to fund it, and audiences got decades of committee-made slop long before "AI slop" was a household phrase.

The opportunity has never been greater.

Your audience has never been easier to reach, and the tools for realizing your vision have never been more accessible. What's scarce now is understanding, taste, and judgment — and that's exactly what we teach.

How AI actually works

We teach the ideas underneath the tools, the same way we teach 3D: once you understand how something works, you can direct it, predict it, and tell when it's wrong.

Using AI well

Learn it with us