What students are saying about Joe Crawford
Founder of Teaching 3D
"Joe exemplifies what a teacher should be." - Brian Donley, Sony Entertainment
Class 02 - Notes
B key toggles builder brush
Strategy: Change Kill Z to 0 at start
Move your brush down so the ground is on 0
Add player start
Add light
View > World Properties >
Lightmass > Use Global Illumination > Turn Off
Game Type > Default Game Type >
UTDeathmatch
Game Type > Game Type for PIE >
UTDeathmatch
## Add a sky light
Content Brower > Actor Classes (Tab)
Lights > Skylight > Skylight
Click once, then drag it into your scene
Edit the skylight
Double click on it
This brings up the properties window
Light >
Light Component > Light Component
Extrude Tool:
Select the builder brush
Enter Geometry Mode (Shift-2)
Click the extrude radio button
Select a face
Move the face (you'll really be extruding)
Remember to turn "extrude" back to "edit"
Pen Tool:
Select the builder brush
Enter Geometry Mode (Shift-2)
Click the pen radio button
Ctrl+RMB click in window, several times
to draw points.
After you've finished the outline,
press enter
A new brush will be created
Design a fun to play, action packed
4 player deatch match level.
Have at least 4 player starts
Don't make you level too big
PS = Player start
WR = Weapon Rocket Launcher
WL = Weapon Link Gun
WS = Weapon Shock Rifle
AR = Ammo Rocket Launcher
AL = Ammo Link Gun
AS = Ammo Shock Rifle
FH = Floor Height (number or open)
CH = Ceiling Height (number or open)
Fill in sections black if there is just
solid wall/pillars
#### Level Design Group 7 - Class Notes ####
########################################
#### Class 1 ####
move cam
focus selection
maya style cam move
test game
4 views
view switch (side, top, front)
explain static meshes
delete static mesh
rebuild to fix lights
select builder brush
spacebar toggle xform
grid - size of grid, keep on grid
CSG ADD
Build All
Play
Explain CSG and brushes, just for blocking in
Blocking volume
see brushes in ortho views, select and they show in shaded
shading modes
game mode
geometry mode, make little pyramid base
keep open geo mode window or it goes back to object mode
content browser
materials
apply with shift click on selected polygons
world properties
kill z
global illumination
play in editor
actors
player start
lights
object properties
selecting
ctrl
ctrl+alt window
surfaces, RMB, selection, select adjacent walls
Ramps are better than stairs
move pivot point
Talk about how things should be lined up.
Generally better to make big pieces for simple large shapes, not lots of little cubes
Making a new interior scene from scratch:
File > New
Make additive 4096 cube
Make subtractive 512 cube
RMB on floor > Add actor > Player Start
RMB on floor > Add actor > Point Light
Move light
Build All
Play!
View > World Properties
Zone Info > Kill Z > -1000
Game Type > Default Game Type > UTDeatchmatch
Game Type > Game Type For PIE > UTDeatchmatch
Lightmass > Diffuse Boost > 1
Ensure you continue to increase the size of the first additive box and the lightmass importance volume. Your level needs to fit inside both of them.