the color of the dog is a dark version of the cats color color of the cat is grey the color of the bird is a bright version of the cats color dog.color = cat.color * 0.3 anything with a name in maya, is a node an "object", something that gets selected when you click on it in 3d is a transform node the transform is just one part of the objects most objects have a shape node the verts, edges, etc are in the shape node there can be special kinds of shape nodes cameras, lights, etc the type of shape node on a polyCube is a mesh A new polycube is three things: transform node shape node construction node the construction node is essentially a program that makes polygons for cubes whenever the construction node changes, it updates the shape node, changing the mesh deleting the construction node is the same as deleting the cubes history if you delete the connection, the construction node won't change the shape node anymore the cube won't change you can reconnect it manually if you want to connect things, shift MMB drag from one node to another then pick the master on the left side then pick the slave (what it will control) on the right to get rid of things in an object's history: select the object go to window > hypergraph connections find the node is the history you don't want click on it to select it press delete on the keyboard Heirarchy Navigation - "Pick Walking" Down selects child If there is a shape node, pressing down once will select it Up selects parents select something in a group, keep pressing up to get the group Left/Right selects siblings (other objects in the same group, with the same parent) Vertex Colors: Fill with a default color first Color > Apply Color Then paint Color > Paint Vertex Color Tool In UDK, make a material that uses the vertex color node it just spits out vertex colors and channels, which you can use for masks or anything else Ie: Material Diffuse Lerp A - Dirt texture B - Grass texture Alpha - vertexColor.red