Double click the skybox mesh in the scene Static Mesh Actor Static Mesh Component Override Lightmap Res: on Override Lightmap Res: 0 (zero, this means vertex lit or no light) Lighting Cast Shadows: off Tiling Content in Photoshop using 3D Layers: By doing so we can see the tiling in real time Main menu 3D New tiled painting Linear Interpolate to blend textures/colors: Create a constant3 (color) create a texture (drag a texture in) create a constant create a linear interpolate linear interpolate A = Color B = Texture.color Alpha = Constant change the constant to adjust the blend To work in a scene with slow lighting: